Author Roy's Corner
April 19, 2024, 10:32:42 am
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Welcome to SMF For Free
 
  Home Help Search Arcade Gallery Staff List Login Register  

Cosmalia Galaxis: Space Fantasy Information

Pages: [1]   Go Down
  Print  
Author Topic: Cosmalia Galaxis: Space Fantasy Information  (Read 316 times)
0 Members and 1 Guest are viewing this topic.
Author Roy
Administrator
Hero Member
*****

Legendary Status: 0
Offline Offline

Posts: 528

The dark angel returns...


View Profile WWW
« on: June 03, 2010, 09:32:21 pm »

-Places-
Sandwind: A planet composed entirely of Sand and Wind, it was formerly known as The Land of Sand and Wind until everyone got tired of saying such a mouthful. Sandwind is plagued by Sand or Wind based weather constantly, such as Sand-Filled Tornado's that have been dubbed Sandados by some. This has been done with many things, but some refuse to add the Sand afix as they find it stupid. Most creatures native to Sandwind have some form of Sand Motif, and it is the native home of the dreaded Sandies. Sandies are like Zombies in appearance, but are actually Sand Constructs made when the Sand and the planets Magical Energies mix the right way. Sandies desire to turn what few things are not sand on Sandwind into sand, leaving nothing that is not Sand left in the entire planet.

Space Elf Communicluster: There is no Space Elf planet as it was abandoned long ago. They now live in a cluster of homes that float out in space that are all tied together. They purposely live with no gravity because the believe Gravity holds them to something they don't need. Under certain circumstances will the space Elves ever set foot on gravity. Most income and supplies are either A: Stolen off of passing ships, or B: Traded for with other countries. The Space elves are well known for their trading and bartering skills however, and have a talent of getting ahold of anything a buyer might want. The Communicluster is constantly under protection of a giant magic barrier. Any ship not related to the space elf ships entering will cause the Communicluster to warp somewhere else in the greatness of space. Unfortunately, as they do live without the use of gravity, their bone density is severely lacking in comparison to other races. As such, they have to where metal supports along their entire body in order to not completely be crushed by even a bit of gravity.

Starwood: Rather than a planet, this is a dense conglomeration of asteroids which is pouplated by otherworldly trees whose fruit glow with magical colors, reminescent of stars in the sky at night. The trees themselves are pitch black unless they are exposed to sunlight, and take on a glassy sheen. Native to the Starwood is a host of many creatures, but namely, tis the location of the Celestial Fey, small fairies whose bodies glow with a bright light that corresponds to their emotion. Because of the low gravity of the asteroids, it is easily possible for them to move from one asteroid to the next. The nature of their powers of flight isn't entirely based on their wings, though; as the gravity of the asteroids is weaker than other places.

Tetra Ringworld: The closest thing the Tetra have to a homeworld is actually an artificial one; one made with the technology of their ancient ancestors that none have been able to replicate or understand since. The world maintains itself entirely, with an artificial climate and weather control system. There are a host of organisms on the ringworld, which allows the Tetra to live as close to a natural life as possible. The age of the ringworld is unknown but without a doubt extremely ancient, as it is mentioned in texts of other ancient culture from other worlds. The Tetra love a good puzzle, and it can be said that the one they focus on most is the origin of their world - and themselves - and so they have massed a library of material that describes the Ringworld from other races.

Space Imp Chainmoon: The harsh moon-like world the Space Imps originate from, known as Hellion, that is controlled by the Moon Imp Tribe of the Space Imps. Thanks to it's poor resources and the nature of it's creatures - Space Imps included - the Space Imps often have to take from other places, legitimately or by force. Not technically a planet, as it lacks the proper size to be labeled one, Hellion is orbited by several small meteor-like miniature moons that have been forcibly chained to the planet. These Mini Moons are captured and brought to the planet, in order to harvest the minerals they have, and chained into orbit around the planet using a form of Magical Binding - Though the chains are physical enough. This is why it is called a "Chainmoon". The Hellion Kingdom is ruled by the Moon Imp Family, who swindled the considerably dumber but much more physically powerful Comet Imps out of it. As such, the Moon Imp's rule over all the rest, but actually do a halfway decent job of handling Diplomatic Relations with other Kingdoms - Despite always trying to swindle them whenever they do.
« Last Edit: June 14, 2010, 03:39:28 pm by Xero » Report Spam   Logged

[4/7/2013 6:01:19 PM] DMRoy: NEGATIVE FOUR TO ATTACK ROLLS
[4/7/2013 6:01:22 PM] DMRoy: THAT'S YOUR BENEFIT
[4/7/2013 6:01:50 PM] Luke Fon Fabre: That, uh, doesn't sound very... beneficial to me...
[4/7/2013 6:01:58 PM] DMRoy: NEGATIVE EIGHT TO ATTACK ROLLS
[4/7/2013 6:02:17 PM] DMRoy: I BET THAT NEGATIVE FOUR SOUNDS A LOT BETTER NOW
[4/7/2013 6:02:19 PM] DMRoy: DON'T IT
[4/7/2013 6:02:26 PM] Super High-School Level Lesbian: Super High-School Level Lesbian snorts
[4/7/2013 6:02:46 PM | Edited 6:02:47 PM] Luke Fon Fabre: Yes, can I go back to that?
[4/7/2013 6:03:50 PM] Super High-School Level Lesbian: NO
[4/7/2013 6:03:52 PM] DMRoy: NO

Share on Facebook Share on Twitter

Author Roy
Administrator
Hero Member
*****

Legendary Status: 0
Offline Offline

Posts: 528

The dark angel returns...


View Profile WWW
« Reply #1 on: June 03, 2010, 09:33:07 pm »

-Races-

Humans: Humans, Clearly.

Tetra: Humanoids with two pairs of arms. Both sets of limbs are fully functional, and to fully take advantage of this their brains have multi-tasking hardwired into them more than any other race. They are crafty and intelligent, and widely known for their large stake in the field of magi-technology, both new and historic. They are more frail than humans. Though the Tetra do have a home country, they are spread out all over the world, but to a lesser extent than humans. Tetra society is somewhat different from traditional countries. The majority of Tetra, especially those more close to the home country of Tefallasa, tend to find enjoyment in tinkering with objects and trying to find new uses for them.

They are curious by nature, and in turn many of them tend to have an obsessive interest in one or more particular subjects. Because of their affinity for logic and systems, the subjects tend to be a form of science, be it technological, biological, astronomical, chemical, or whatever, but this is not always the case. Many of them have turned their intense focus on different subjects, and second to the sciences in popularity are the arts, followed by philosophy and magicks - both of which some argue can be understood as well as any science. Though not common, it isn't too hard to find a Tetra who decided, in one form or another, turned to physical aspects of life, and thanks to their natural ability at multitasking, and extra limbs, they can have powerful offensive combat abilities.

Because of their pursuit of knowledge, most Tetra attend some form of schooling from the time they are young children to young adulthood before going off to explore unique subjects in depth, or working with teams of familiar friends on similar projects. Some even continue to study in school and record their research for others in large databases.

Space Imps: Space Imps are native the the Space Imp Chainmoon known as Hellion, and come in many different breeds. They do, however, share several universal traits with each other. All Space Imps possess long, prehensile ears, which are tipped with a variety of shapes depending on their breed. Similarly, they all possess long, prehensile tails, which are also tipped with a variety of shapes depending on their breed. Space Imps Range in colors, size, and other physical characteristics or personalities as well. They all are, however, considered somewhat eccentric by the other races. The breeds of Space Imps are separated into several Tribes. Those Tribes are the Star Imps, the Comet Imps, and the Moon Imps.

Star Imps are essentially the Magically Inclined Tribe, and have Star-Shaped tips on their ears and tails. They have black skin, with star-shaped splotches of white or gray. Additionally, they have yellow, orange or red eyes. Star Imps are very small, in fact being the smallest of the Space Imp breeds. Their bodies are short and slender, most Star Imps being no more than a hundred pounds - Which is considered heavy for them, as most range closer to eighty. The Star Imps are absolutely obsessed with Stars, usually basing their magic around making use of their power in some manner. Some even worship the Stars, while others are merely fascinated by them.

Comet Imps are essentially the Physically Inclined Tribe, and have Comet-Shaped tips on their ears and tails. They have dark blue skin, with light blue pointed bone-like protrusions similar to a comet's tail on their joints - Elbows, shoulders, and so on. These protrusions are usually not very large, at most an inch long. These Space Imps have blue or black eyes. Comet Imps are larger, and are actually the largest of the Space Imp breeds. Their bodies are just below an average humans in height and are of similar build, most being around one hundred and fifty pounds - Although some are lighter at around one hundred and thirty pounds, and are considered runts by other Comet Imps. The Comet Imps are absolutely obsessed with Comets, finding them to be a symbol of raw physical power for some reason. Like Star Imps, some Comet Imps worship Comets while others simply enjoy them.

Moon Imps are essentially the Mentally Inclined Tribe, and have Moon-Shaped tips on their ears and tails. These Space Imps are solid white, and are rather nondescript. Moon Imps have white or gray eyes. Moon Imps are between Star and Comet Imps when it comes to size, being the Medium Build of the Space Imp Breeds. They are rather plain in stature and build, being between Star and Comet imps in height and physique, and usually are around one hundred and twenty in terms of weight - There is very little variation between individual Moon Imps, for some unknown reason. The Moon Imps are absolutely obsessed with Moons, are are in fact responsible for creating the Chainmoon setup Hellion is known for today. Again, some Moon Imps worship Moons while others merely like them.

Space Elves: To be filled out.

-Space Creatures-

Space Creatures are beings capable of living in the void of space itself. These creatures include but are not limited to Space Whales, which eat Space Plankton, Space Lobsters, Space Dragons, Giant Space Crabs, and Space Turtles.
« Last Edit: June 14, 2010, 03:40:09 pm by Xero » Report Spam   Logged

[4/7/2013 6:01:19 PM] DMRoy: NEGATIVE FOUR TO ATTACK ROLLS
[4/7/2013 6:01:22 PM] DMRoy: THAT'S YOUR BENEFIT
[4/7/2013 6:01:50 PM] Luke Fon Fabre: That, uh, doesn't sound very... beneficial to me...
[4/7/2013 6:01:58 PM] DMRoy: NEGATIVE EIGHT TO ATTACK ROLLS
[4/7/2013 6:02:17 PM] DMRoy: I BET THAT NEGATIVE FOUR SOUNDS A LOT BETTER NOW
[4/7/2013 6:02:19 PM] DMRoy: DON'T IT
[4/7/2013 6:02:26 PM] Super High-School Level Lesbian: Super High-School Level Lesbian snorts
[4/7/2013 6:02:46 PM | Edited 6:02:47 PM] Luke Fon Fabre: Yes, can I go back to that?
[4/7/2013 6:03:50 PM] Super High-School Level Lesbian: NO
[4/7/2013 6:03:52 PM] DMRoy: NO
Xero
Captain of the Intergalactic House of Pancakes!
Global Moderator
Full Member
*****

Legendary Status: 0
Offline Offline

Posts: 186


Why's everything in circles? Atoms, Planets. Yeah.


View Profile
« Reply #2 on: June 14, 2010, 01:17:10 pm »

-Ideas-
Empire of Highroll: The empire is extremely rich, because it has the best casinos in the world. Thus it can afford an imperial palace that reaches into space. Highroll has three rulers, each powerful in their own way. The first is Zulda, "The Truthful Queen", who is impossibly skilled at Deception. Next is Lank, “The Cunning Prince”, and has an extreme talent for Strategy. Finally is Gunand, “The Charismatic King”, who could quite possibly make you willingly kill yourself just with his Charisma.

The Black General: An unknown individual, The Black General works for decidedly evil people. Oddly, The Black General him/herself is not evil, despite willingly following his superiors orders. However, The Black General often bends those orders in order to maintain his/her personal Honor and Moral Codes. Despite this apparent disagreement with the methods of his/her superiors, The Black General is extremely dedicated to their ultimate goal.

Potential Villain: A large pig-man, who seeks the Gem of the Universe which legends say would make the holder omniscient and omnipotent. While most people are chasing nothing, he happens to be one of the few who actually has real leads thanks to his devoted followers and much travel to various archaeological sites around the galaxy. The gem is located in the artificial sun construct in the direct center of the Tetra Homeworld, held in place by the gravity of the ring pulling it in all directions at once. Even knowing this, it is so small that finding it at all would be a small miracle. The Ringworld is programmed to move in response to the gem should it be knocked out of equilibrium, which results in random seeming shifts in the world's location.

Weird Geography: A Water Rise is a permanent fixture on any planet. It is the exact opposite of a waterfall, in that the water falls up. It is to these large areas that boats which desire to travel amongst the stars must go to. Water rises rise to a point where gravity is barely strong enough to keep things from floating away,  and so are very large and obvious from a distance. They are the equivalent of the space elevator concept, but thicker, to support the girth of even colossal warships.

Living Stars: To Be Filled Out.

Planet Rings: To Be Filled Out.

Space Pirates: Criminals of any race that plunder the void of Space, robbing those who cross their paths. Much like ordinary Pirates, just in Space.

Space Architecture: Monuments, Buildings, you name it, that are built in or reach up to space. Such things include Castles that float in the void, or immense towers/castles that reach up from a planets surface and into space. These buildings are somewhat more dangerous thanks to their exposure to the crushing void, but are usually well built and protected from most things that could lead to danger.
« Last Edit: June 14, 2010, 03:41:18 pm by Xero » Report Spam   Logged

I'm on your side you fucking idiots! How many of you do I have to kill before you understand that?
Xero
Captain of the Intergalactic House of Pancakes!
Global Moderator
Full Member
*****

Legendary Status: 0
Offline Offline

Posts: 186


Why's everything in circles? Atoms, Planets. Yeah.


View Profile
« Reply #3 on: June 14, 2010, 01:19:56 pm »

-Character Concepts-
Name: Pinkel Svestervicke
Gender: Female
Age: 15
Height: 5'4"
Weight: 132 lbs
Race: Tetra
Description: A skinny girl with short pink hair and purple eyes set in a small, youthful but narrow face. She has alabaster skin, and like all Tetra, four arms. Pinkel has a high pitched voice and a childish figure.

Inventory:
Magic Goggles - These goggles allow her to see in the dark, as well as other things like heat or sound, and can also see magic. This is to help her in her 'profession' of stealing.
Bottle - A regular bottle. In here she keeps things like water, milk, potions, worms, bees, merleon eggs, fairies, magic dust, and other interesting stuff.

Abilities: Hands of Stealing,
Other Skills: She's got good logic and intuition
Personality: Pinkel is confident in herself and slightly arrogant, she believes in her ability to gauge the worth of an individual through observation. Despite her almost washboard figure, she is proud of her body and thinks highly of her own appearance. However, this backfires, as when she tries to use her 'womanly' charms on men, they almost never, ever work.

Bio: Pinkel is the daughter of the leader of a crime syndicate leader and thus learned to steal first hand from the best of the best. She grew up amongst roughnecks and the sort who taught her that the world is about taking what you can and never giving up what you've got to anyone other than family. She considers herself to be somewhat above most people, and may come off as haughty to some, but she's got a sense of realism and can appreciate her own limited skills and ability. She has an outlook that many would consider strange, in that she believes that society is something that exists in the mind; people only agree to live together in harmony because it benefits them. No one has 'rights' or anything of the sort, and if people were in the wilds they would quickly have to acknowledge harsh reality or die. Aside from those in the family, she trusts no one and makes an effort not to be noticed.

Name: Ceallach Cassarah
Age: 20
Gender: Male
Height: 6'0
Weight: 163
Race: Human
Appearance: His shoulders, rather than being broad like most men, are narrow. His eyes are green in color, and his nose is straight as a ruler. His lips are somewhat thin. His skin is tanned, and possesses numerous small scars from nicks and cuts. Build-wise, he is very lean and slight, not coming across as particularly masculine and occasionally being mistaken for a woman because of it. His hair is bright yellow, and long enough to reach his mid-back. Ceallach wears a simple pair of white slacks and a white shirt. He possesses multiple copies of this outfit, as the white color makes them easily ruined. He also wears a pair of gray boots, which were at one time white.

Inventory: He carries a Spear, the head of which is crafted from a type of "Space Gem" that is extremely sharp, as well as an Ordinary Metal Shield.

Abilities: Combat Empathy, which allows him to accurately "think" like his opponent, and predict their movements. This however doesn't work very well against multiple foes, if at all, and doesn't make up for a vast difference in combat ability.

Other Skills: He has decent day to day skills, being a fairly decent cook and capable of other mundane tasks with moderately more competency than average.

Personality: Ceallach has a almost warped sense of how things "should" be, often which conflicts with other peoples world views. He holds an extreme "Survival of the Fittest" Philosophy, and holds to it in regards to just about anything. As such, however, he holds respect for those who manage to survive the most impossible situations. Conversely, he holds people who die from "simple threats" with scorn. With those who know him well, he often speaks of a "vision" on how the world should be, one that is entirely determined by those who are strong.

Bio: Ceallach is a mercenary, and has been one for several years despite his young age. Ceallach has a companion that has been with him for an equally long time, mainly due to having similar philosophies. His companion is a Star Imp, which is a type of Imp that has coal-black skin save for various star-like blotches of white or grey, and brightly colored blue or yellow eyes. This Star Imp is named Aea, a female that specializes in the magical arts, like most Star Imps.

Name: Kryte Aseca
Gender: Male
Age: 20
Height: 5'9''
Weight: 135 pounds.
Race: Human
Appearance: By his appearance he isn't very threatening, and usually looks tired. He wears a short sleeved tunic and long pants that has textural designs on the edges of the sleeves and pant legs. His navy blue hair is braided behind his head in a pigtail, to keep it his hair out of his face. His Gray eyes usually are unfocused, but when they do become focused, it brings fear into his opponents.

Inventory: Rusted Sword that he can't get rid of, or switch for another weapon. A few healing potions.

Ability: A very good swordsman whose strategy revolves around dodging and finding a weak spot in any defense, so his rusted sword can actually do damage.

Techniques:
Spot: A focusing technique where Kryte will focus on a target and try and find a weak spot in the armor. The more the armor, the longer it will take for him to find it.

Armorbreak: a sword technique that breaks apart the armor utilizing the weak spot.

Weapon Rust: Rusts any non-magical weapon it comes in contact with for a short amount of time, dulling the blade. Eventually, if in contact long enough with Kryte, the weapon will rust until it is only dust. Effects weapons more easily due to the rules of the curse, but he can apply it by force to other weapons.

Rust poisoning: Slashes in such a way that the rust gets stuck in the cut, effectively poisoning the person with rust. Not exactly the most effective abilitie.

Super Blade: Under certain conditions that Kryte doesn't know how to activate, his sword starts to glow green, and can effectively launch ranged Rust attacks as well as cut through many metals.

Mirror Image Boost: Based completely on the combination of his speed and small basis of magic, this ability came to him quite naturally. It can create two to eight mirror images of him. The images themselves cannot hurt a person, but they do represent a placement Kryte could be, or eventually will be. It is during this time that Kryte is able to move his fastest. The technique is usually started with a back-flip.
He has a Minor Healing spell, that heals him very slightly, but is quick to cast.

Other Skills: Stealing, Begging, Street performing.

Personality: Seems lazy, but is usually just tired from not eating as much as he would like to. Is laid back and doesn't take anything seriously, unless it involves his food, or money to buy his food, or a cure for his supposed curse of his sword. He also has a special place in his heart for beautiful women, and will hit on any he doesn't know very well. Usually focuses on one woman at a time though.

Bio: He traveled away from his nomadic tribe in order to search out a cure to his sword problem. Even though he trains with his sword in order to defend himself, and earn money, he still wants to get rid of the pesky sword....which has caused him more grief than anything.

Tale of his Insanity: As you all can tell...Kryte is, for all intents and purposes, rather insane. But there is a reason for it...cause I enjoy making his life worse and worse as I develop him more, since I pretty much made him up on the spot. In a time before this time, there was once a warrior. He was considered a hero by many people, because he did all sorts of heroic stuffs. He wielded two special magic blades, created to be used together, no one quite remembers what it is that they did though.

The Hero's true love was captured by a truly evil wizard, and so, the hero being the hero, went on his journey to rescue his love and kill the wizard. After a fierce battle, the Hero finally succeeded in striking a decisive blow, which would result in the wizard's death. But, the Wizard had planned on going down, and taking the Hero with him. With the sword in his chest giving him a closer connection to the sword and the Hero, the wizard sealed the Hero into one of his own magical swords, and sealed his love into the other magical sword. He then casted many sorts of curses on both of the swords, and teleported the sword that sealed the Hero's love to another place. With his dying breaths, he set up many traps within his own crypt, in order to keep the Hero's sword from leaving. Legend has it, that only when the two magical and cursed swords were together, held in the hands of one person, would the curse would be broken.

Many, many years later, the story of the Hero forgotten, at the age of 15, Kryte had found himself inside that very Krypt. The girl he was interested in had left him a note to meet her there...which seemed very strange. Maybe it was to test his courage to show up in such a creepy place. But he showed up early, and decided to take a look around because he was bored. He somehow stumbled upon the cursed sword, the rusted blade. Being curious, he pulled it out from the stone tomb he was sticking out of. This of course set off the magic traps that the wizard had set up. This trap, was in fact, raising zombies in order to stop the intruder. In fear, Kryte ran from the zombies, but couldn't seem to let go of the sword he now held. Finally able to evade the zombies, he somehow stumbled back upon the entrance. The unfortunate part was, that the girl he liked at shown up, and had gotten caught by the zombies. Kryte could only watch in horror, to stunned and shocked to do anything, as the zombies proceeded to rape the girl, and then eat her alive after they were done. The whole situation caused Kryte to go into a berserk rage, which brought to life the true power of the sword he held. All the zombies were utterly destroyed by the berserk Kryte with the magical blade. But the whole situation made Kryte lose his mind, and he had to force himself to forget everything about the crypt. But because of it, Kryte has a fear of the undead.

To help himself cope, Kryte did many things. He gave himself a few things to focus on as much as he could. One of those was food, and the other was curing himself. Second, he created a source of guidance for himself, a person to talk to, and someone to help him in the presence of undead, that scared him beyond all belief. This entity was a sock puppet that is sometimes found on Krytes left hand, who he refers to as Master Hanes, and he claims that Hanes is a much better swordsman than himself.

Kryte also doesn't get much sleep, due to not wanting to have nightmares of the worst event he ever witnessed. But other times, he will dream of being some sort of Hero and doing heroic things, or of being with a certain girl that he apparently loves.

Upon searching for how to cure his and his partner Adyna Halotuk's curses, they had stumbled upon some strange temple. Again Kryte accidentally activated a trap in the ancient temple, and was magically teleported out of his own dimension, and into a new one. However, being who he is, he won't really understand the implications of his stunt until he sees what is truly in store for him.
Personality Quirk: Likes to look around weapon shops, and due to his sword curse, any weapon he touches becomes rusted. He is then usually chased around by the shop owner for ruining the weapon. He has many drives...food is usually a top drive, for one reason or another.

Name: Melanthe Maolmuire
Gender: Male
Age: 25
Height: 9"
Weight: approx 1 lbs
Race: Celestial Fey
Description: Of slight stature, and chiseled facial features, and silky long white hair, Melanthe has what one might consider "Pretty Boy" looks.

Inventory: "The Great-Axe that Cleaves Fissures"; the axe itself weighs a great deal, and his ability to lift it is a testament to his strength.

Abilities: Melanthe has super-human strength, and wields a great axe that was specifically made for someone his size. The axe itself has an enchantment that allows it and its wielder to grow, though sometimes, it may instead only increase its own, or his own, size, alone, which makes for an incongruous appearance. However, this enchantment only lasts ten minutes at a time, and has an hour long cool down.

Other Skills:

Personality: Melanthe has an optimistic, bigger-than-life approach to how he does things. He enjoys competitions of strength and will go out of his way to prove how strong he is to those around him.

Bio:
« Last Edit: June 14, 2010, 11:21:28 pm by Author Roy » Report Spam   Logged

I'm on your side you fucking idiots! How many of you do I have to kill before you understand that?

Pages: [1]   Go Up
  Print  
 
Jump to:  

Bookmark this site! | Upgrade This Forum
SMF For Free - Create your own Forum


Powered by SMF | SMF © 2016, Simple Machines
Privacy Policy
Page created in 0.057 seconds with 17 queries.